Utilizing state of the art computing and computation technologies in the built environment is for the core purpose of constructing artifacts. Therefore, our graduation projects investigated the concept of mobility within the two teaching paths - Gaming and Visual Representation, and Digital Fabrication and Construction.
Knowledge and skills in Digital Fabrication and Construction are gained and applied through research and investigations concentrating in on joining digital design with fabrication and construction process to built accurate artifacts of computer-generated designs. This is achieved by using 3D modeling software and additive and subtractive manufacturing machinery. The graduand projects design journey is what informed the final built artifacts, not in an architectural or urban design sense, but as digital explorations, proposing complex surfaces where the properties and characteristics of the used materials and machinery determinates the design outcomes.
For Gaming and Visual Representation students research was centered on recent developments in gaming and visual representation, accessing not only recent advantages in software but also in hardware, working on developments to combine various software packages with each other and with hardware. Given the often representational nature of the design projects, students focused on advanced presentation methods that enhanced the communication of projects as well as overlapped with simulation and optimization tasks.